Bucannan's Rangers

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After doing a commission for a client using some of the GZG 6mm Science Fiction range (see the Galleries for pics of these) I quite fancied doing some as an Instant Army - so here they are. click for Home page

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Bucannan's Rangers (aka the 'Dogbreath' Dragoons)

Background Notes & Unit History

Originally formed as a volunteer unit in the 2nd Canadian civil war, raised and financed by banker ‘Colonel’ Duncan McFarlane Bucannan and led by his son ‘Major’ Ian Bucannan. Served with distinction and re-formed after the war as a mercenary company, mostly in NAC pay.

The unit retains its name out of tradition but no longer has any connections to the Bucannan family or any particular allegiance to the NAC, or any other faction or power. Commercial interest is paramount and the personnel expect their chosen commander to be as good a businessman as a leader in battle.

Their nickname comes from their rather lax attitude to personal hygiene (perhaps recruited from wargamers) and their less than polished appearance. Equipment is always kept in excellent working order but ‘uniforms’ and other personal kit are of little consequence to the men. The ‘standard’ uniform is a bluish grey (any shade, any shape) mostly because it is easy to acquire and doesn’t show dirt & beer stains.

This is not a unit that goes in for ‘Parade Ground Chic’ – dirt and mud are considered camouflage and grey vehicles are that colour ‘cos that’s how they were delivered. They can afford paint but just can’t be bothered using it.

The motto attributed to this unit (by others they have served alongside) is “ Smell ? What smell ? ”

The unit has a fearsome reputation and a service record of almost continuous success. They specialise in anti-bandit missions, particularly where the ‘bandits’ are ex-regulars or conscripts gone native, mercenaries being preferred for this kind of mission as there is less chance that they will ‘go native’ themselves.

Recent successful missions have not only enhanced the war chest with extra payment but also with loot from a particularly well equipped pirate ‘nest’ they destroyed recently. This means that, for the first time in their history, they have decent vehicles that are relatively new and of recent design.

 

 

The Company TOE is given below, along with more pictures of the models.

 

2 Mobile Infantry platoons (only one shown here) each with …

2 Zeta APC each with 2 Rifle teams

2 Zeta APC each with 1 Rifle team & 1 anti-personnel

       support weapon (APSW) team

1 Viper MICV (30mm cannon) with 1 Assault team

[452 pts in DSII]

 

1 Scout platoon with …

4 Viper MICV (30mm cannon) each with 1 Rifle team

2 Viper MICV (30mm cannon) each with 1 anti-personnel

       support weapon (APSW) team

[506 pts in DSII]

 

1 Armour platoon with …

4 Rattlesnake medium tanks

[448 pts in DSII]

 

1 Command & Support Platoon with …

1 Viper APC with a command team & 1 Rifle team

1 Viper APC with a command team & 1 APSW team

2 Viper each with twin guided missile launchers (GMS/H)

[498 pts in DSII]

 

 

24 vehicles :

  • 4 tanks

  • 8 MICV

  • 10 APC

  • 2 Missile support vehicles

28 Infantry elements (98 figures in all) :

  • 17 Rifle teams (4 fig)

  • 2 Assault teams (5 fig)

  • 7 APSW teams (2 fig)

  • 2 command teams (3 fig)

[2356 pts for DSII]

 

Dirtside II Specifications

 

Zeta Heavy APC [48pt]

Hull : Class 3, Armour 3, Fast GEV with HMT PP

Armament : 1 ASPW

Space for either 2 Infantry teams & 1 cargo load OR 3 Infantry teams

 

Viper Light MICV [61pt]

Hull : Class 2, Armour 2, Fast GEV with HMT PP

Armament : RAFC size 2, Enhanced Fire Control, 1 ASPW

Basic ECM

Space for 1 Infantry team

 

Viper Missile Support Vehicle [133pt]

Hull : Class 2, Armour 2, Fast GEV with HMT PP

Armament : Twin GMS/H with Enhanced Guidance, 1 ASPW

Basic ECM

 

Viper Command Vehicle [43pt]

Hull : Class 2, Armour 2, Fast GEV with HMT PP

Armament : 1 ASPW

Basic ECM

Space for 2 Infantry teams OR 1 team & 1 Cargo

 

Rattlesnake Fast MBT [112pt]

Hull : Class 3, Armour 3, Fast GEV with HMT PP

Armament : HVC size 4, Enhanced Fire Control, 2 ASPW

Basic ECM

 

Infantry Teams

  • Rifle team – 20pt

  • Assault team – 20pt

  • APSW – 30pt

 

Alternatively the APSW teams could be GMS/L teams @ 40pt