2mm Renaissance Principles of War

The first Principles of War (PoW) rules that I came across were the original Napoleonic set. I wasn't really looking for them in particular but they looked interesting, were well presented and immediately struck me as being a strong possibility for use with 2mm. Napoleonics are not a main interest of mine and the armies never got built but they did make me buy the Renaissance rules when I saw them at a show.

My main interest in history has always been the Medieval period and when I looked for some decent rules to extend this interest into the Renaissance I couldn't find much that suited me at all. Too many rules were very limited in time span (ECW rules abound) and I wanted something with more scope and variety. 

Ren PoW seemed to fit all my requirements pretty well :

  • They cover a wide period : 1494-1660

  • They are element based : for 2mm this is an essential feature

  • The rules are well written; not perfect, but better than average

  • There is enough explanation to 'get the feel' of the author's view of the period

  • They have an active discussion group of the Internet

  • They were reasonably priced : 12 I think

Bases

  • The base sizes are reduced in to 2/3rds original size. The standard 90mm frontage becomes 60mm. All but the Tercio bases are 20mm deep. I did consider reducing to 40mm to make them compatible with the DBA bases but rejected it as impractical, I needed the space for more variety in the layout of the bases.

  • The bases are made from a dense and rigid card glued (with PVA or Evo-Stik) onto magnetic sheet (for ease of storage and transport).

  • The texturing is actually coloured sand (sprinkled onto thinned PVA) over the painted base.

  • Each base has a small letter at the rear (just visible in some photos) to identify the base. This is necessary because bases of a type may have different characteristics.

Base Layout

  • I wanted to be able to fight across as much of the period as possible without having lots of separate armies. In 2mm the use of generic elements is quite feasible, it may not always look historical but it isn't too difficult to accept.

  • I wanted the different element types to be distinguishable and to have some variety within each type for the various sub-types needed.

  • Where possible I have also attempted to make the base into a bit of a diorama so that it actually represents the 'look' of the troop type. 

  • As I already had a significant number of blocks already painted I was a bit limited in the blocks I used and this has resulted in some less than perfect base layouts and some rather bizzare colour schemes.

The results below are the elements built so far. They cover much of the period but concentrate upon the western continental armies up to the 30 Years War. The next step is to fill in a few gaps and then extend to cover eastern Europe and the Ottomans.

I have tried to explain my layouts and detail which blocks I used.

 

The illustrations are arranged by the troop classifications used in Ren PoW.

 

The photos haven't come out that well as I took them quickly in poor lighting, I'll get around to doing some better ones one day.

 

Class 1 : Artillery - Skirmishers

Below : European Artillery (Ea) - Use either ABG1 or ABG2

The light artillery (4 guns) has a mix of RBG26, 27 & 28 and the Heavy (3 guns) mostly RBG 29 with an odd RBG28.

These look a bit bare, maybe I should have added some wagons or horse teams.


Above : Skirmish Firepower (Sf)

All these use about 3 blocks of dismounted dragoons (RBG11). Some are cut into smaller strips, it is quite easy to do with this block. The two different arrangements allow for two different kinds of weapon (Bow, Arquebus or Musket) to be used in the same army.

Below : Skirmish Firepower Mounted (Sf Mtd) 

These use the mounted dragoon (RBG22) with one variant having some dismounted ones too.

These represent the mounted crossbows and arquebusier that seem to have been quite common in the earlier part of the Renaissance.

Below : Skirmish Melee (Sm Mtd) 

I used the Cossack figure (BG18) for these, a nice block and easy to cut up into individual figures.

These represent units such as Stradiots, Spanish Genitors or English Border Horse.


Class 2 : Firepower Troops 

Above : Firing Foot (Ff)

These use a mixture of blocks. The two on the right are 3 x ABG24 (loose order bowmen), a poorly detailed block but they look a bit like the looser formation that both crossbowmen and early arquebusier used. The front left uses 2 ABG24 and 2 RBG12 and the rear right has RBG11.

The differences are needed to represent the different types of weapon used.

I would have liked to make these bases more densely packed but didn't have enough of the right types in stock.

Below : Reiter (Re)

This is one of the three elements that use a 20mm square base, just about enough room for a single 3-rank RBG21.

These represent those horse in deep formations that used the caracole.


Above : Commanded Shot (Cs)

Haven't done any of these yet but will probably use a single BG31 (6-rank infantry).

Below : Dragoons (Dr)

Still haven't done these either but I will probably use a mix of RBG11 and RBG22.


Class 3 : Mixed Tactic Troops

Above : Tercio

These are on a deeper base (40mm instead of 20mm) and I feel that it looks better to have 2 Tercio blocks (RBG10) per base. To further difference elements I did half with a single strip of dismounted Dragoons (RBG11) to represent the skirmishing shot.


Above : Pike & Shot 2:1 (P:S 2:1)

Ideally I would have used the large pike blocks (RBG9) for this element but I had run out of them and I did have a lot of the very small pike blocks (6 off either RBG34 or ABG17) already painted so I used those. The shot are 2xRBG12 + 2xRBG11.

These represent units such as the Spanish Collunellas and the earliest French regiments.

Below : Pike & Shot 1:1 (P:S 1:1)

This represents a wide variety of tactical deployments but I based this roughly on the Maurician model with the shot (RBG12) to the front of the pikes (RBG33) and the battalion arranged in two halves. I could probably have done with some variants on this element but I ran out of appropriate blocks before I thought of it.

Most of the pike & shot units from about 1600-1640 are of this type except where they stick to the older Tercio tradition. Even Swedish units are this type though my personal opinion is that the best Swedish units would be best modeled as P:S 1:2.


Above : Pike & Shot 1:2 (P:S 1:2)

This seemed the only element that I could use the actual pike & shot blocks for (RBG1-7) and so I used all the ones I had already painted and ended up with more than I need. It occurred to me that I could just as easily use these as P:S 1:1. The variant on the right, with the (not very clear) small gun (BG20) represents the Swedish with a battalion gun.

These represent the final form of the Pike/Shot combination with a small proportion of pikes and better armed and trained shot.


Above : Trotters

Each base uses 3 blocks of either RBG19 or RBG21 in 2 slightly different arrangements.

These represent those horse that advanced more slowly than the Gallopers and used their pistols either just before contact or during the melee. 

Below : Tribal Foot 

Not a common type and none done as yet.


Above : Janissaries

Still to do these. There will be two types, one representing the Ottoman Janissaries and their imitators and the other the Tudor English Bill & Bow. Not yet sure what I will use for these.

Below : Sipahi 

Still to do these. I will probably use the Cossacks because I have got lots of them.


Class 4 : Hand Combat Troops

Above : Melee Foot 

Uses 3 x BG16 - not a very satisfactory solution but I only needed a few and these were already painted. I will need other types here so I need to look at these again.

These represent foot armed only with melee weapons that are not pikes. English Bills, French Partizan men and Spanish Sword & Buckler

Below : Pk

These are the final type on the smaller base and use one of each variant of RBG9. A few bases have a couple of dismounted dragoons as well to difference them.

These are the Swiss and Landsknechts.


Above : Gallopers (Ga) 

The two types are : front and left rear - Gens d'Armes (4 x RBG14 or you could use either RBG13 or 15 plus 1 or 2 command BBG24) and right rear - later 'hard-charging' horse (Swedes, English Royalists etc.) 3 blocks of RBG16, 18 or 20).

Represents horse that relied principally on the impact of their charge. 


Class 5 : Elite Troops

These are special classes of Gallopers and Pikes and will use the appropriate bases of those types.


Commanders

Each army generally has a CinC and two other commanders.


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